MOST COMMONLY, A fantasy
story is about a character's quest to save his community. This story,
however, is quite different. Drizzt, the main character in Forgotten
Realms: Homeland, is an antagonistic character in the eyes of
his race. He makes only two friends. His goal is to survive with a
satisfied heart. Salvator, R. A. Forgotten
Realms: Homeland. TSR: Washington, 1998. 313 pages.
You
can respond to the author here
(responses may be posted)
Homeland is about a child who's born in the middle of a battle
and is intended to be sacrificed, but suddenly his brother dies and
they no longer need to sacrifice him. There is also something weird
about him. He has lavender eyes unlike any other drow, who usually
have red eyes. But there's more. As a baby, he does not cry when he
sees a flaming candle, while a common adult drow cannot stand the
light. When he's tested at the age of five he has learned how to levitate,
a skill most learn at fifteen. He's a warrior with an unthinkable
ability to fight. At fifteen, he can flip about a dozen coins at the
same time and catch them all on his first try. One of the greatest
warriors in the city finally succeeded after trying quite a number
of times. This story tells about how this child defies his civilization.
He sees them as ruthless, savage, greedy and evil. He sees through
their masks and realizes he cannot live here with a satisfied heart.
He promises to himself that he will never kill a drow, but realizes
that if he keeps that promise he won't last very long so he stops
following the rules. He banishes himself from his old life and gets
ready to start anew.
People may read this novel for the enjoyment of the offbeat action
or the murderous mystery. But what about thinking of the book's morals,
that every book in life has something to teach us whether the writer
wrote it like that or not? The meaning of this story is that if you
do what you truly want to do and not what people pressure you to do
you'll be truly happy. For example, in the story when Drizzt is about
to graduate from the Academy, the place where drow learn to fight,
he leaves the graduation ceremony. He doesn't want to be known as
a Drow Warrior because of their longing to kill. In this way he keeps
true to his heart.
I think this is one of the greatest lessons we could learn, but don't
take this the wrong way. If it's bedtime and what you want to do is
play video games, that's not what I mean. I mean you do what is good
for you. When you've got an assignment due tomorrow but you really
want to go to your friend's party, think win-win. It'll take you two
hours to finish your assignment and your friend's birthday is five
hours long. You could work on the essay for an hour and then go to
the party for three hours. When you get back you can finish your essay.
The story helps us avoid peer pressure and think win-win. It helped
Drizzt have a satisfied heart. Maybe it could help us too.


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